John W Krakauer and Reza Shadmehr (2007) Towards a computational
neuropsychology of action. Progress in Brain Research, in press.
Abstract From a computational perspective,
the act of using a tool and making a movement involves solving three kinds of problems:
we need to learn the costs that are associated with our actions as well as the
rewards that we may experience at various sensory states. We need to learn how our motor commands
produce changes in things that we can sense. Finally, we must learn how to actually
produce the motor commands that are needed so that we minimize the costs and
maximize the rewards. The various
computational problems appear to require different kinds of error signals that
guide their learning, and might rely on different kinds of contextual cues that
allow their recall. Indeed, there
may be different neural structures that compute these functions. Here we use this computational framework
to review the motor control capabilities of two important patients: HM, who
suffered from severe amnesia, and BG, who suffered from apraxia. When viewed from a computational
perspective, the capabilities and deficits of these patients provide insights
into the neural basis of our ability to willfully move our limbs and interact
with the objects around us.
paper